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AI Insights · Timothy · October 2021

Top 5 High Fantasy Games in South America Q3 2021

Discover the performance of the top 5 high fantasy game apps in South America during Q3 2021, featuring data on weekly downloads, revenue, and active users from Sensor Tower.

Top 5 High Fantasy Games in South America Q3 2021

In the third quarter of 2021, South America's high fantasy game market saw significant activity across the top five applications on a unified platform, encompassing both iOS and Android. Here’s a closer look at their performance metrics, sourced from Sensor Tower.

Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. exhibited strong weekly downloads, peaking at approximately 501K in the last week of September. The game maintained a high level of weekly active users, reaching over 2.2M by mid-September. Weekly revenue saw a general downward trend, starting from $198K at the end of June and settling around $152K by the end of the quarter.

Evony by TOP GAMES INC. showed a steady increase in weekly downloads early in the quarter, peaking at 330K in late July before stabilizing around 261K by the end of September. Weekly revenue saw a gradual rise, starting at $64K at the end of June and reaching about $76K by the end of the quarter. The game’s active user base grew consistently, surpassing 696K in the final week of September.

Coin Master from Moon Active experienced a decline in weekly downloads, dropping from 275K at the end of June to about 184K by the end of September. Despite the drop in downloads, the game maintained a substantial weekly revenue, averaging around $400K throughout the quarter. Active users, however, showed a declining trend, from over 2M in late June to approximately 1.6M by the end of September.

Lords Mobile: Last Rise of Qin by IGG.COM had fluctuating weekly downloads, starting at 346K at the end of June and decreasing to around 148K by the end of September. Weekly active users also saw a downward trend, from 1.1M in late June to about 591K by the end of the quarter. Revenue followed a similar pattern, beginning at $182K and dropping to approximately $155K by the end of September.

Clash Royale from Supercell remained a popular choice, with weekly downloads hovering around 230K by the end of September. The game’s active user base was robust, peaking at nearly 14M in the last week of September. Revenue showed variability, with notable peaks of $236K in early July and $243K in early September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021